(Or maybe just waifu bartending, whatever floats your boat.)
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life.
In this world, corporations reign supreme, all human life is infected with nanomachines designed to oppress them, and the terrifying White Knights ensure that everyone obeys the laws.
But, this is not about those people.
You are a bartender at VA-11 HALL-A, affectionately nicknamed "Valhalla." Although it is just a small bar downtown, it attracts the most fascinating people this side of dystopia. Keep your clients lubricated and you will be made privy to the most interesting stories.
Learn about daily life in a cyberpunk dystopia.
A branching storyline where your decisions do not depend on traditional choices, but through the drinks you prepare.
Visuals inspired by old japanese adventure games for the PC-98, with a modern touch for an other-wordly experience.
Get to know your clients, their tastes, and prepare the drink that will change their lives.
"Although there aren't dialogue options, VA-11 HALL-A creates a storytelling experience that's grippingly personal. If, like many game theorists argue, story should always act as a supporter to mechanics, then VA-11 HALL-A is the exception that makes the rule." -Kill Screen
"Never falls into the trap of simply alternating “gameplay” and “story” as so many narrative-based games do; rather, everything you do feels relevant to what is unfolding in front of you." -Moe Gamer
"It's through these brief, unguarded conversations that the cyberpunk bartending sim slowly unfolds its story; not of a dystopian world, but of the people living in it." -PC Gamer
After much discussion and input from our cybernetic cat focus group, we decided to release the "Prologue" so you can a) see what the final game will be like b) drown us with feedback and c) help us eat more than dollar-store ramen.
It's also a great way for you to get two games for the price of one!So, when do I get the full game?
Update: We changed the engine we work with right after Prologue came out, and because we had to port everything to software we're not familiar with the game got inevitably delayed. We've already gave you two launch windows but we missed them because of this. The game is coming along well, though! we released a demo made with the new engine and you can download it right now at our itch.io page. Soon we'll announce a definitive launch date, so please stay tuned.
Original text: We're hoping to release it in December 2014, but that might be difficult as we're trying to put it on as many platforms as possible. If you want to keep track of our development, head to our devlog where we file updates almost daily.Platforms?
PC, Linux, Mac, iPad and PS Vita.
Everyone here at SUKEBAN is working hard to make sure this is the game you deserve. We are taking a bit more time than planned, but the wait will be worth it, that's a promise.
Over the course of a year we've learned so much, from being better programmers to finally understand how pixel art works, don't even get me started on music. Everything has been such a learning experience and we hope you enjoy what we're doing here. The Prologue episode is a bit outdated now, but it's still worth experiencing, and the new demo reflects the current state of the game both in technical and gameplay aspects. We appreciate your support, and any contribution greatly help us to develop this game.
With love, the Sukeban Games team.