(Or maybe just waifu bartending, whatever floats your boat.)
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life.
In this world, corporations reign supreme, all human life is infected with nanomachines designed to oppress them, and the terrifying White Knights ensure that everyone obeys the laws.
But, this is not about those people.
You are a bartender at VA-11 HALL-A, affectionately nicknamed "Valhalla." Although it is just a small bar downtown, it attracts the most fascinating people this side of dystopia. Keep your clients lubricated and you will be made privy to the most interesting stories.
Learn about daily life in a cyberpunk dystopia.
A branching storyline where your decisions do not depend on traditional choices, but through the drinks you prepare.
Visuals inspired by old japanese adventure games for the PC-98, with a modern touch for an other-wordly experience.
Get to know your clients, their tastes, and prepare the drink that will change their lives.
"Although there aren't dialogue options, VA-11 HALL-A creates a storytelling experience that's grippingly personal. If, like many game theorists argue, story should always act as a supporter to mechanics, then VA-11 HALL-A is the exception that makes the rule." -Kill Screen
"Never falls into the trap of simply alternating “gameplay” and “story” as so many narrative-based games do; rather, everything you do feels relevant to what is unfolding in front of you." -Moe Gamer
"It's through these brief, unguarded conversations that the cyberpunk bartending sim slowly unfolds its story; not of a dystopian world, but of the people living in it." -PC Gamer
After much discussion and input from our cybernetic cat focus group, we decided to release the "Prologue" so you can a) see what the final game will be like b) drown us with feedback and c) help us eat more than dollar-store ramen.
It's also a great way for you to get two games for the price of one!So, when do I get the full game?
The game is launching on June 21st, 2016!Platforms?
PC, Linux and Mac at launch, with iPad and PS Vita versions set for a late 2016 release (if everything goes well).
It's been like a million years now since we made that prototype for the Cyberpunk Jam.
And even though things didn't go as smooth as we would have liked, we're happy that everyone will soon be able to see the results of our effort. Regardless of the game's reception, we feel like we conquered the tallest mountain. We live in a country where we can't take things for granted, and every victory, even the small ones like these, feels big. The fact this is even releasing in the current climate is a miracle into itself.
Anyway, we hope you like the game more than we enjoyed making it. And take care of the Dorothy.
With love, the Sukeban Games team.